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Kevin children of morta
Kevin children of morta











That means levelling up the individual characters, unlocking skills, gaining gold, and hoping to get some lucky power drops. Normally, this would call for the dullest part of a rogue-lite game - the grind. Now there comes a point in the game, where the levels begin to get a little too difficult. It’s almost worth staying alive for just one additional level, and then promptly dying. Because every time we progress a little further into the dungeons, a new cutscene unlocks. The Bergson household cutscenes are its own high-fantasy reality show, and I am here for it. It might seem like a small addition, but the level of detail provided to the combat movements are a beauty - makes my heart sing to watch the monsters being blasted into nothingness. As an RPG, Morta allows for a lot of variety in its combat, because we can play as any of the Bergson children. We carry over experience points, skills, and coins over to the next level. It is ‘lite’ because you don’t lose everything when you die in the game. Each level involves numerous dungeons, procedurally generated - so they look different every time you re-enter them. Now, who would want to be the underachieving, overlooked house in the neighbourhood?Ĭhildren of Morta is a rogue-lite game. They use their powers for the good, to protect Mount Morta from the ever-expanding corruption.

kevin children of morta

Quirks aside, you still wouldn’t want to be a neighbour of the Bergsons. I would not take any of Grandma Margaret’s cookies if she offers them - she spends too much time in the alchemy room.













Kevin children of morta